Axis PIII and stubby PIV tanks with HE ammo active will deal the same amount of damage to enemy structures as 75mm Sherman with HE.Set the cost of stubby PIV variants to 390MP 40F (from various costs) F1 in TH doctrine costs now 400MP 45F to make up for the top MG.Increased penetration on Tiger gun against Shermans so that it won't bounce even with sandbag upgrade.50cal vehicles (Jeeps, Greyhound, M20, Recce etc.) - vet2: 25% faster reloads, vet3: +12.5% accuracy (from +25% accuracy and +25% damage respectively) Tweaked the veterancy bonuses of light.Standardized number of possible camo shots for vehicles to 1 (from 2 or 3 based on vehicle).Changed accuracy against infantry for Stuart HE rounds - now basic accuracy is unchanged and gets lowered by 25% when the infantry is moving (from "-25% no matter if they are moving or not).Increased basic damage of Stuart HE rounds to 50 (from 40).Greyhound, Staghound, 50mm Puma, Daimler Scout Car and most Axis Armored Cars and Halftracks with 20mm cannon turret have their turret rotation speed lowered to "18" (from various values).Vehicles and tanks that did not have gyro-stabilizers have now accuracy on the move lowered by 60% (from (usually) 50%).1.5.5 Panzer Support Tactics (Formerly Tank Hunter)Ĭhange Log: General Changes Vehicles:.1.4.7 Propaganda Doctrine (former Terror Doctrine.Never lag or desync at unlimited on Ultra on our super computers. Originally posted by Little Black Duck:There weren't dedicated servers, CoH has always been Peer-to-Peer. There are ways to use Windows to change the affinity, but I use Process Lasso to do it. I think that I have reduced the lags and desync's caused by slight processing time differences between players' CPUs where the threads would be waiting for multicore completion. I haven't completely eliminated desync's but they are rare now. I have assigned the game's (RelicCoH.exe) affinity to only 3 full cores (0,2,4), not hyperthreads and it in fact runs better. My CPU is a four core i7 with Hyperthreading. I have reduced the number of desync's my group gets by giving CPU affinity to at first 2 and now 3 cores instead of all 8. When CoH was released, dual-core CPUs were only very new. I will repost here also what I have posted in "How to eliminate desync" : There weren't dedicated servers, CoH has always been Peer-to-Peer.
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